WORKS


                                                 




Sleep is an essential rest period for humans. However, in a highly entertainment-focused context, it is viewed as a wasted opportunity for leisure. I have exaggerated this behavior through a multiplayer video game controlled by monitoring sensors.

This entertainment-focused concept has led to the emergence of "revenge bedtime procrastination," where people delay their bedtime to enjoy the experience of sleep as entertainment for a longer time. The "relaxation time" gained through sleep actually contributes data and traffic to capitalism. There's always something being done, always movement, always change—only then can profits be generated. 

I created a competitive multiplayer sleep game using sleep monitoring technology, scoring players based on the profits that capitalism hopes to generate from sleep.

Installation
-
2022