From ancient voodoo dolls and meticulously crafted human figures to the advent of AI, we constantly bestow meaning and value on entities that seem to emulate the concept of "human". In this work, I term these entities as "not yet human". Both dolls and AI fall under this category. They genuinely exist within their respective virtual environments. My approach juxtaposes virtual occurrences with real-time events, creating a contrasting relationship between virtual and real happenings. This is presented through an interactive game that bridges the virtual and the real.
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2021
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https://youtu.be/D2h-izqABNA