WORKS


                                                 


This project delves into the space occupied by artificial intelligence today, examining the reasons and significance behind its humanoid design. It also probes humanity's historical yearning to create, seeing how this longing manifests itself in contemporary contexts. 

From ancient voodoo dolls and meticulously crafted human figures to the advent of AI, we constantly bestow meaning and value on entities that seem to emulate the concept of "human". In this work, I term these entities as "not yet human". Both dolls and AI fall under this category. They genuinely exist within their respective virtual environments. My approach juxtaposes virtual occurrences with real-time events, creating a contrasting relationship between virtual and real happenings. This is presented through an interactive game that bridges the virtual and the real.

Video Game
-
2021
-
https://youtu.be/D2h-izqABNA